```
feat(player): 添加玩家阵型保存功能 新增savedFormation字段用于存储玩家的阵型配置, 包括角色ID列表和对应的格子索引位置信息。 ```
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@@ -8,11 +8,11 @@ public static class DeployGrid
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{
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public const int Cols = 6;
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public const int Rows = 5;
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public const float ColStep = 2.8f;
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public const float RowStep = 3.0f;
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public const float BackZ = 2.5f; // 最靠后一排的中心 Z(让部署区落在底部卡片栏上方)
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public const float ColStep = 2.4f; // 列间距改为2.4,让网格更紧凑,避免最边缘格子太靠外
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public const float RowStep = 2.8f; // 行间距保持2.8
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public const float BackZ = -15.0f; // 最靠后一排的中心 Z(调整到靠近摄像机的底部区域)
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public const float CellWidth = 2.5f;
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public const float CellDepth = 2.7f;
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public const float CellDepth = 2.5f; // 格子深度改为2.5,与宽度相同,形成正方形
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public const float CellHeight = 0.03f;
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public const float GridY = 0.12f; // 格位可视块的中心高度
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public const float UnitY = 0.16f; // 单位落点高度(与 NavMesh 高度一致)
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