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huadexuan committed 2026-09-06 19:42:29 +08:00
1 parent 5cd7a93c4a
commit 1476a089cb
108 files changed
+32073 -117261

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@@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour
@@ -8,15 +6,17 @@ public class CameraFollow : MonoBehaviour
public Vector3 offset; // 摄像机相对于角色的偏移量
public float smoothSpeed = 0.125f; // 摄像机移动的平滑速度
void LateUpdate()
private void LateUpdate()
{
// // 计算摄像机应该到达的目标位置
// Vector3 desiredPosition = target.position + offset;
// // 使用Lerp方法平滑移动摄像机到目标位置
// Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed);
// transform.position = smoothedPosition;
if (target == null)
{
return;
}
// // 让摄像机始终看向角色
// transform.LookAt(target);
Vector3 desiredPosition = target.position + offset;
transform.position = Vector3.Lerp(
transform.position,
desiredPosition,
smoothSpeed);
}
}