```
chore(bridge): 删除桥接包的提交记录和Git属性配置 删除了 .codely-bridge-commit 文件中存储的提交哈希值 移除了 .gitattributes 文件中的行结束符配置规则 ```
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-16
@@ -1,16 +0,0 @@
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{
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"name": "Codely.Common",
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"rootNamespace": "UnityTcp.Editor.Helpers",
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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-7
@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: ed2d2dedded8472da942c504f0ce5986
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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-154
@@ -1,154 +0,0 @@
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityTcp.Editor.Helpers
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{
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/// <summary>
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/// Centralized logger for the Codely Bridge package.
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///
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/// All package logging is routed through here so it can be globally
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/// enabled/disabled and consistently branded. This is the ONLY place in the
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/// package that is allowed to call <see cref="UnityEngine.Debug"/> directly;
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/// every other type should log through CodelyLogger.
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///
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/// Toggle logging via the menu (AI/Logging/Enable Codely Logs) or
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/// programmatically through <see cref="Enabled"/>.
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/// </summary>
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public static class CodelyLogger
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{
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private const string Prefix = "<b><color=#2EA3FF>Codely Bridge</color></b>:";
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// Master on/off switch. Persisted so the choice survives domain reloads.
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private const string EnabledKey = "Codely.Logging.Enabled";
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// Verbose/diagnostic toggle. Reuses the pre-existing key so the legacy
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// "UnityTcp.DebugLogs" preference keeps working unchanged.
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private const string VerboseKey = "UnityTcp.DebugLogs";
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private const string EnabledMenu = "AI/Logging/Enable Codely Logs";
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private const string VerboseMenu = "AI/Logging/Enable Verbose Logs";
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// Cached copies of the persisted prefs. Logs are emitted both from background
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// threads (IPC loops, ThreadPool callbacks) and from [InitializeOnLoad] static
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// constructors during domain reload — in neither case can we rely on EditorPrefs
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// being readable: off the main thread it throws, and constructor ordering across
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// assemblies is undefined, so a separate init method may not have run yet.
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//
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// Instead we lazily read the prefs on first access (EnsureLoaded). The first
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// access happens on the main thread (the bridge's static constructor), where
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// EditorPrefs works; the result is cached in volatile fields that any thread can
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// then read. InitializeOnLoadMethod is kept only as an early best-effort warm-up.
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private static volatile bool s_enabled = false;
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private static volatile bool s_verbose = false;
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private static volatile bool s_loaded = false;
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[InitializeOnLoadMethod]
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private static void Init() => EnsureLoaded();
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private static void EnsureLoaded()
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{
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if (s_loaded) return;
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try
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{
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// Throws if called off the main thread; we keep defaults and retry on
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// the next access until a main-thread caller succeeds.
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s_enabled = EditorPrefs.GetBool(EnabledKey, false);
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s_verbose = EditorPrefs.GetBool(VerboseKey, false);
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s_loaded = true;
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}
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catch { /* not on the main thread yet */ }
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}
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/// <summary>
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/// Master switch. When false, no package log is emitted regardless of
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/// severity. Defaults to false — logging is opt-in.
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/// </summary>
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public static bool Enabled
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{
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get { EnsureLoaded(); return s_enabled; }
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set
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{
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s_enabled = value;
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s_loaded = true;
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try { EditorPrefs.SetBool(EnabledKey, value); } catch { /* ignore */ }
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}
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}
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/// <summary>
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/// Verbose/diagnostic logging. Gates <see cref="Verbose"/>; has no effect
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/// unless <see cref="Enabled"/> is also true.
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/// </summary>
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public static bool VerboseEnabled
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{
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get { EnsureLoaded(); return s_verbose; }
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set
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{
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s_verbose = value;
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s_loaded = true;
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try { EditorPrefs.SetBool(VerboseKey, value); } catch { /* ignore */ }
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}
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}
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/// <summary>Informational log. Suppressed when logging is disabled.</summary>
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public static void Log(object message)
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{
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if (!Enabled) return;
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Debug.Log($"{Prefix} {message}");
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}
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/// <summary>Warning log. Suppressed when logging is disabled.</summary>
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public static void LogWarning(object message)
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{
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if (!Enabled) return;
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Debug.LogWarning($"<color=#cc7a00>{Prefix} {message}</color>");
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}
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/// <summary>Error log. Suppressed when logging is disabled.</summary>
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public static void LogError(object message)
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{
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if (!Enabled) return;
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Debug.LogError($"<color=#cc3333>{Prefix} {message}</color>");
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}
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/// <summary>Exception log. Suppressed when logging is disabled.</summary>
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public static void LogException(Exception exception)
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{
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if (!Enabled) return;
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Debug.LogException(exception);
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}
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/// <summary>
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/// Diagnostic log. Only emitted when both <see cref="Enabled"/> and
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/// <see cref="VerboseEnabled"/> are true. Use for high-frequency or
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/// detailed traces that should be off by default.
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/// </summary>
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public static void Verbose(object message)
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{
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if (!Enabled || !VerboseEnabled) return;
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Debug.Log($"{Prefix} {message}");
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}
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// ---- Editor menu toggles ------------------------------------------------
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[MenuItem(EnabledMenu, priority = 1000)]
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private static void ToggleEnabled() => Enabled = !Enabled;
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[MenuItem(EnabledMenu, true)]
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private static bool ToggleEnabledValidate()
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{
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Menu.SetChecked(EnabledMenu, Enabled);
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return true;
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}
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[MenuItem(VerboseMenu, priority = 1001)]
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private static void ToggleVerbose() => VerboseEnabled = !VerboseEnabled;
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[MenuItem(VerboseMenu, true)]
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private static bool ToggleVerboseValidate()
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{
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Menu.SetChecked(VerboseMenu, VerboseEnabled);
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return Enabled;
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}
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}
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}
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-11
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 18b1e4d484054fe7aa4a104063914bde
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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-118
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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namespace UnityTcp.Editor.Helpers
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{
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/// <summary>
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/// Central compatibility surface for Unity's instance-id → <c>EntityId</c>
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/// migration (Unity 6000.5 / Unity 6.5).
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///
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/// Unity 6.5 deprecated every <see cref="int"/>-based identity API with an
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/// error-level obsolete attribute (CS0619) in favour of 64-bit <c>EntityId</c>
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/// overloads that do not exist on earlier versions:
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/// Object.GetInstanceID() -> Object.GetEntityId()
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/// Selection.activeInstanceID -> Selection.activeEntityId
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/// EditorUtility.InstanceIDToObject(int) -> EditorUtility.EntityIdToObject(EntityId)
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/// InternalEditorUtility.GetObjectFromInstanceID(int)
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/// -> InternalEditorUtility.GetObjectFromEntityId(EntityId)
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/// AssetDatabase.GetAssetPath(int) -> AssetDatabase.GetAssetPath(EntityId)
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///
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/// These helpers speak <see cref="long"/> so the full 64-bit EntityId value is
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/// carried losslessly and can be reconstructed exactly (no 32-bit truncation).
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/// On pre-6.5 Unity the legacy <c>int</c> instance id widens implicitly to
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/// <c>long</c>, so call sites see a single consistent type across versions. The
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/// only version-specific code lives in the two conversion helpers at the bottom.
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/// </summary>
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public static class InstanceIdExtensions
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{
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// ---- producers: Object / Selection -> long id -------------------------
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/// <summary>
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/// Returns the object's stable instance id as a <see cref="long"/>, or 0 if
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/// the object is null/destroyed. Prefer this over <c>GetInstanceID()</c>.
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/// </summary>
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public static long GetStableInstanceId(this Object obj)
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{
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if (obj == null) return 0;
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#if UNITY_6000_5_OR_NEWER
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return ToLong(obj.GetEntityId());
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#else
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return obj.GetInstanceID();
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#endif
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}
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/// <summary>Active selection instance id, or 0 if nothing is selected.</summary>
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public static long ActiveSelectionInstanceId()
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{
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#if UNITY_6000_5_OR_NEWER
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return ToLong(Selection.activeEntityId);
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#else
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#pragma warning disable CS0618
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return Selection.activeInstanceID;
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#pragma warning restore CS0618
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#endif
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}
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// ---- consumers: long id -> Object / path ------------------------------
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/// <summary>Resolves an instance id to its <see cref="Object"/>, or null.</summary>
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public static Object InstanceIdToObject(long instanceId)
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{
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#if UNITY_6000_5_OR_NEWER
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return EditorUtility.EntityIdToObject(ToEntityId(instanceId));
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#else
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#pragma warning disable CS0618
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return EditorUtility.InstanceIDToObject((int)instanceId);
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#pragma warning restore CS0618
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#endif
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}
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/// <summary>
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/// Resolves an instance id via <c>InternalEditorUtility</c> (used for objects
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/// that <see cref="EditorUtility"/> will not return, e.g. some scene objects).
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/// </summary>
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public static Object ObjectFromInstanceId(long instanceId)
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{
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#if UNITY_6000_5_OR_NEWER
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return InternalEditorUtility.GetObjectFromEntityId(ToEntityId(instanceId));
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#else
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#pragma warning disable CS0618
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return InternalEditorUtility.GetObjectFromInstanceID((int)instanceId);
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#pragma warning restore CS0618
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#endif
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}
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/// <summary>Asset path for an instance id, or "" if it is not an asset.</summary>
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public static string AssetPathFromInstanceId(long instanceId)
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{
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#if UNITY_6000_5_OR_NEWER
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return AssetDatabase.GetAssetPath(ToEntityId(instanceId));
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#else
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#pragma warning disable CS0618
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return AssetDatabase.GetAssetPath((int)instanceId);
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#pragma warning restore CS0618
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#endif
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}
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#if UNITY_6000_5_OR_NEWER
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// ---- the ONLY version-specific conversions ----------------------------
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// Both are pure 64-bit bit reinterpretations of EntityId.ToULong (the
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// canonical numeric form of an EntityId, which this project already uses),
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// so ToEntityId is an exact inverse of ToLong with no loss of information.
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/// <summary>Reinterprets an <c>EntityId</c> as a 64-bit <see cref="long"/>.</summary>
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internal static long ToLong(EntityId entityId)
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=> unchecked((long)EntityId.ToULong(entityId));
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/// <summary>
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/// Exact inverse of <see cref="ToLong"/>: rebuilds the <c>EntityId</c> from
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/// its 64-bit numeric form via <c>EntityId.FromULong</c> (the counterpart of
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/// <c>EntityId.ToULong</c>), so an id survives a round-trip through storage or
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/// the wire without loss.
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/// </summary>
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internal static EntityId ToEntityId(long instanceId)
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=> EntityId.FromULong(unchecked((ulong)instanceId));
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#endif
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}
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}
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-11
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 5517e1536a7543169690ccfb62d87b53
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
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