chore(bridge): 删除桥接包的提交记录和Git属性配置

删除了 .codely-bridge-commit 文件中存储的提交哈希值
移除了 .gitattributes 文件中的行结束符配置规则
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huadexuan committed 2026-09-24 21:41:14 +08:00
1 parent d26d323912
commit 13d0c80335
392 files changed
+1814 -1895

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using System;
using UnityEngine;
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
using UnityEditor;
using UnityEditor.Media;
#endif
namespace UnityTcp.Editor.Tools
{
internal interface IMp4FrameEncoder : IDisposable
{
bool AddFrame(Texture2D frame);
}
internal static class PlatformMp4Encoder
{
internal static bool IsSupported
{
get
{
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
return true;
#else
return false;
#endif
}
}
internal static string UnsupportedMessage =>
"Native MP4 recording is supported only on the Windows and macOS Editors. " +
"The Linux Editor does not ship a Unity MediaEncoder backend.";
internal static IMp4FrameEncoder Create(
string outputPath, int width, int height, int fps)
{
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
return new UnityMediaEncoderMp4Encoder(outputPath, width, height, fps);
#else
throw new PlatformNotSupportedException(UnsupportedMessage);
#endif
}
}
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
/// <summary>
/// Wraps UnityEditor.Media.MediaEncoder, which delegates to the platform
/// media backend: Media Foundation on Windows, AVFoundation on macOS.
/// Both produce H.264 in an MP4 container without any external binary.
/// </summary>
internal sealed class UnityMediaEncoderMp4Encoder : IMp4FrameEncoder
{
private MediaEncoder m_Encoder;
internal UnityMediaEncoderMp4Encoder(
string outputPath, int width, int height, int fps)
{
var attributes = new VideoTrackAttributes
{
frameRate = new MediaRational(fps),
width = (uint)width,
height = (uint)height,
includeAlpha = false,
bitRateMode = VideoBitrateMode.Medium,
};
m_Encoder = new MediaEncoder(outputPath, attributes);
}
public bool AddFrame(Texture2D frame)
{
if (m_Encoder == null)
throw new ObjectDisposedException(nameof(UnityMediaEncoderMp4Encoder));
return m_Encoder.AddFrame(frame);
}
public void Dispose()
{
MediaEncoder encoder = m_Encoder;
m_Encoder = null;
encoder?.Dispose();
}
}
#endif
}