```
chore(bridge): 删除桥接包的提交记录和Git属性配置 删除了 .codely-bridge-commit 文件中存储的提交哈希值 移除了 .gitattributes 文件中的行结束符配置规则 ```
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using System;
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using UnityEngine;
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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using UnityEditor;
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using UnityEditor.Media;
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#endif
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namespace UnityTcp.Editor.Tools
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{
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internal interface IMp4FrameEncoder : IDisposable
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{
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bool AddFrame(Texture2D frame);
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}
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internal static class PlatformMp4Encoder
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{
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internal static bool IsSupported
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{
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get
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{
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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return true;
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#else
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return false;
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#endif
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}
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}
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internal static string UnsupportedMessage =>
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"Native MP4 recording is supported only on the Windows and macOS Editors. " +
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"The Linux Editor does not ship a Unity MediaEncoder backend.";
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internal static IMp4FrameEncoder Create(
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string outputPath, int width, int height, int fps)
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{
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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return new UnityMediaEncoderMp4Encoder(outputPath, width, height, fps);
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#else
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throw new PlatformNotSupportedException(UnsupportedMessage);
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#endif
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}
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}
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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/// <summary>
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/// Wraps UnityEditor.Media.MediaEncoder, which delegates to the platform
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/// media backend: Media Foundation on Windows, AVFoundation on macOS.
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/// Both produce H.264 in an MP4 container without any external binary.
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/// </summary>
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internal sealed class UnityMediaEncoderMp4Encoder : IMp4FrameEncoder
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{
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private MediaEncoder m_Encoder;
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internal UnityMediaEncoderMp4Encoder(
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string outputPath, int width, int height, int fps)
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{
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var attributes = new VideoTrackAttributes
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{
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frameRate = new MediaRational(fps),
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width = (uint)width,
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height = (uint)height,
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includeAlpha = false,
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bitRateMode = VideoBitrateMode.Medium,
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};
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m_Encoder = new MediaEncoder(outputPath, attributes);
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}
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public bool AddFrame(Texture2D frame)
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{
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if (m_Encoder == null)
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throw new ObjectDisposedException(nameof(UnityMediaEncoderMp4Encoder));
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return m_Encoder.AddFrame(frame);
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}
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public void Dispose()
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{
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MediaEncoder encoder = m_Encoder;
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m_Encoder = null;
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encoder?.Dispose();
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}
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}
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#endif
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}
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