```
chore(bridge): 删除桥接包的提交记录和Git属性配置 删除了 .codely-bridge-commit 文件中存储的提交哈希值 移除了 .gitattributes 文件中的行结束符配置规则 ```
This commit is contained in:
1 parent
d26d323912
commit
13d0c80335
392 files changed
+1814
-1895
No files matched your search
+38
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
|
||||
namespace UnityTcp.Editor.Helpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Ambient context for the command currently being dispatched. The dispatching loop sets it
|
||||
/// right before a handler runs and clears it afterwards, so a <c>HandleCommand(JObject)</c>
|
||||
/// can read the native request id (to start a runner job) without changing its prototype.
|
||||
///
|
||||
/// Commands are dispatched serially per thread — the editor main loop and the
|
||||
/// <see cref="BackgroundCommandPump"/> worker each set/clear around a handler — so the
|
||||
/// backing fields are thread-local to keep the two dispatchers from seeing each other's
|
||||
/// context.
|
||||
/// </summary>
|
||||
public static class CommandContext
|
||||
{
|
||||
[ThreadStatic] private static ulong _requestId;
|
||||
[ThreadStatic] private static string _commandType;
|
||||
|
||||
/// <summary>Native request id of the command being handled (for EnqueueResponse).</summary>
|
||||
public static ulong RequestId => _requestId;
|
||||
|
||||
/// <summary>Command type of the command being handled (usable as a job name).</summary>
|
||||
public static string CommandType => _commandType;
|
||||
|
||||
public static void Set(ulong requestId, string commandType)
|
||||
{
|
||||
_requestId = requestId;
|
||||
_commandType = commandType;
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
_requestId = 0;
|
||||
_commandType = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user