根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
This commit is contained in:
1 parent
8d58c2223c
commit
11f1af357d
191 files changed
+2315
-1539
No files matched your search
@@ -0,0 +1,84 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
/// <summary>
|
||||
/// 金币管理器,全局单例
|
||||
/// </summary>
|
||||
public class GoldManager : MonoBehaviour
|
||||
{
|
||||
public static GoldManager Instance { get; private set; }
|
||||
|
||||
[Header("金币设置")]
|
||||
[SerializeField] private int initialGold = 500;
|
||||
[SerializeField] private int currentGold = 500;
|
||||
|
||||
/// <summary>
|
||||
/// 当前金币数量(只读)
|
||||
/// </summary>
|
||||
public int CurrentGold => currentGold;
|
||||
|
||||
/// <summary>
|
||||
/// 金币变化事件(参数:新的金币数量)
|
||||
/// </summary>
|
||||
public event Action<int> OnGoldChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// 单例模式
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
currentGold = initialGold;
|
||||
OnGoldChanged?.Invoke(currentGold);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加金币
|
||||
/// </summary>
|
||||
public void AddGold(int amount)
|
||||
{
|
||||
if (amount <= 0) return;
|
||||
|
||||
currentGold += amount;
|
||||
OnGoldChanged?.Invoke(currentGold);
|
||||
Debug.Log($"获得金币 +{amount},当前金币: {currentGold}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试消费金币,如果金币足够则扣除并返回 true,否则返回 false
|
||||
/// </summary>
|
||||
public bool TrySpendGold(int amount)
|
||||
{
|
||||
if (amount <= 0)
|
||||
{
|
||||
Debug.LogWarning("消费金币数量必须大于0");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (currentGold < amount)
|
||||
{
|
||||
Debug.LogWarning($"金币不足!需要 {amount},当前只有 {currentGold}");
|
||||
return false;
|
||||
}
|
||||
|
||||
currentGold -= amount;
|
||||
OnGoldChanged?.Invoke(currentGold);
|
||||
Debug.Log($"消费金币 -{amount},当前金币: {currentGold}");
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否有足够的金币
|
||||
/// </summary>
|
||||
public bool HasEnoughGold(int amount)
|
||||
{
|
||||
return currentGold >= amount;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user