根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
This commit is contained in:
1 parent
8d58c2223c
commit
11f1af357d
191 files changed
+2315
-1539
No files matched your search
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class PlayerCharacterData
|
||||
{
|
||||
public string characterId;
|
||||
public int level = 1;
|
||||
public int starLevel = 0;
|
||||
|
||||
public PlayerCharacterData(string id, int lvl = 1, int star = 0)
|
||||
{
|
||||
characterId = id;
|
||||
level = lvl;
|
||||
starLevel = star;
|
||||
}
|
||||
|
||||
public float GetMaxHealth(CharacterData baseData)
|
||||
{
|
||||
if (baseData == null) return 100f;
|
||||
return baseData.GetMaxHealth(level);
|
||||
}
|
||||
|
||||
public float GetAttackPower(CharacterData baseData)
|
||||
{
|
||||
if (baseData == null) return 10f;
|
||||
return baseData.GetAttackPower(level);
|
||||
}
|
||||
|
||||
public float GetMoveSpeed(CharacterData baseData)
|
||||
{
|
||||
if (baseData == null) return 3f;
|
||||
return baseData.GetMoveSpeed(level);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user