根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
This commit is contained in:
1 parent
8d58c2223c
commit
11f1af357d
191 files changed
+2315
-1539
No files matched your search
@@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class WerewolfSkill : UnitSkill
|
||||
{
|
||||
[Header("狼嚎效果")]
|
||||
[Min(0f)]
|
||||
public float attackSpeedIncrease = 0.2f;
|
||||
|
||||
[Min(0f)]
|
||||
public float duration = 5f;
|
||||
|
||||
private bool buffActive;
|
||||
private float buffEndTime;
|
||||
|
||||
public override void ReleaseSkill()
|
||||
{
|
||||
ApplyHowlBuff();
|
||||
}
|
||||
|
||||
private void ApplyHowlBuff()
|
||||
{
|
||||
if (buffActive)
|
||||
{
|
||||
buffEndTime = Time.time + duration;
|
||||
return;
|
||||
}
|
||||
|
||||
buffActive = true;
|
||||
buffEndTime = Time.time + duration;
|
||||
unit.MultiplyAttackSpeed(1f + attackSpeedIncrease, 2f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (buffActive && Time.time >= buffEndTime)
|
||||
{
|
||||
buffActive = false;
|
||||
unit.MultiplyAttackSpeed(1f / (1f + attackSpeedIncrease), 2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user