根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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huadexuan committed 2026-10-02 10:04:12 +08:00
1 parent 8d58c2223c
commit 11f1af357d
191 files changed
+2315 -1539

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using System.Collections.Generic;
using UnityEngine;
public class CastleMageSkill : UnitSkill
{
[Header("小型魔爆参数")]
[Min(0.1f)]
public float explosionRadius = 1.8f;
[Min(0f)]
public float explosionDamage = 85f;
public override void ReleaseSkill()
{
GameObject target = unit.Target;
UnitTeam myTeam = unit.GetComponent<UnitTeam>();
if (target == null || myTeam == null)
{
return;
}
Vector3 center = target.transform.position;
float radiusSquared = explosionRadius * explosionRadius;
HashSet<UnitBase> hitUnits = new HashSet<UnitBase>();
foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
{
GameObject opponent = opponentTeam.gameObject;
if (opponent == null
|| opponent.transform.root == unit.transform.root
|| !myTeam.IsEnemy(opponent))
{
continue;
}
Vector3 offset = opponent.transform.position - center;
offset.y = 0f;
if (offset.sqrMagnitude > radiusSquared)
{
continue;
}
UnitBase targetUnit = opponent.GetComponentInParent<UnitBase>();
if (targetUnit != null && hitUnits.Add(targetUnit))
{
targetUnit.ReceiveDamage(explosionDamage, unit.gameObject);
}
}
}
}