根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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using System.Collections.Generic;
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using UnityEngine;
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public class CastleMageSkill : UnitSkill
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{
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[Header("小型魔爆参数")]
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[Min(0.1f)]
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public float explosionRadius = 1.8f;
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[Min(0f)]
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public float explosionDamage = 85f;
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public override void ReleaseSkill()
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{
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GameObject target = unit.Target;
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UnitTeam myTeam = unit.GetComponent<UnitTeam>();
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if (target == null || myTeam == null)
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{
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return;
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}
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Vector3 center = target.transform.position;
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float radiusSquared = explosionRadius * explosionRadius;
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HashSet<UnitBase> hitUnits = new HashSet<UnitBase>();
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foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
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{
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GameObject opponent = opponentTeam.gameObject;
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if (opponent == null
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|| opponent.transform.root == unit.transform.root
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|| !myTeam.IsEnemy(opponent))
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{
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continue;
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}
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Vector3 offset = opponent.transform.position - center;
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offset.y = 0f;
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if (offset.sqrMagnitude > radiusSquared)
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{
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continue;
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}
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UnitBase targetUnit = opponent.GetComponentInParent<UnitBase>();
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if (targetUnit != null && hitUnits.Add(targetUnit))
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{
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targetUnit.ReceiveDamage(explosionDamage, unit.gameObject);
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}
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}
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}
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}
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