根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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huadexuan committed 2026-10-02 10:04:12 +08:00
1 parent 8d58c2223c
commit 11f1af357d
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+2315 -1539

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using System.Collections;
using UnityEngine;
public class ArcherSkill : UnitSkill
{
[Min(1)]
public int volleyArrowCount = 3;
[Min(0f)]
public float volleyArrowDamageMultiplier = 0.7f;
[Min(0f)]
public float volleyArrowInterval = 0.15f;
private Coroutine volleyCoroutine;
public override void ReleaseSkill()
{
if (volleyCoroutine != null)
{
StopCoroutine(volleyCoroutine);
}
volleyCoroutine = StartCoroutine(FireVolley());
}
private IEnumerator FireVolley()
{
for (int i = 0; i < volleyArrowCount; i++)
{
// 三连射优先攻击当前目标;目标阵亡后剩余箭矢改打最近敌人。
GameObject volleyTarget = unit.Target != null ? unit.Target : FindNearestOpponent();
if (volleyTarget == null)
{
break;
}
unit.FireSkillProjectile(volleyTarget, volleyArrowDamageMultiplier);
yield return new WaitForSeconds(volleyArrowInterval);
}
volleyCoroutine = null;
}
private GameObject FindNearestOpponent()
{
return unit.FindNearestEnemyForSkill();
}
}