```
feat(materials): 更新材质贴图纹理和缩放参数
- 修改CoreBattleGround.mat材质的MainTex纹理GUID为4435756e5310e408fb125e8f4bcee9bd
- 调整CoreBattleGround.mat材质中EmissionMap和MainTex的缩放比例从{x: 1, y: 1}改为{x: 3, y: 3}
fix(models): 调整建筑模型全局缩放比例
- 将主要基地模型的globalScale从3调整为5
- 将水晶矿模型的globalScale从1调整为7,对应骨骼缩放从1调整为0.07
- 将机械出兵点模型的globalScale从1调整为7,对应骨骼缩放从1调整为0.07
feat(textures): 为模型添加纹理贴图
- 为水晶矿模型材质添加MainTex纹理,GUID为c24a978a0c9ad4dabb831e4b2bff0e2f
- 为机械出兵点模型材质添加MainTex纹理,GUID为fb52fc095c9554db895dde01ba8a8b6c
```
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@@ -48,7 +48,7 @@ ModelImporter:
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tuanjieGIGenFacetNums: 12
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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globalScale: 7
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meshCompression: 0
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totalVerticesCount: 9513
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totalTrianglesCount: 5000
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@@ -190,7 +190,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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globalScale: 0.07
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rootMotionBoneName:
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defaultPoseIndex: -1
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hasTranslationDoF: 0
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@@ -44,7 +44,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: c24a978a0c9ad4dabb831e4b2bff0e2f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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